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As part of their 25th anniversary celebrations, Titmouse (titmouse.net), the award-winning animation studio behind Big Mouth, The Legend of Vox Machina, Metalocalypse, Star Trek: Lower Decks and more, has officially opened pre-orders for its first-ever tabletop RPG Drunkards, Druggies & Delinquents. Copies will begin shipping in late August ahead of the Fall 2025 release.
Drunkards, Druggies & Delinquents began as a passion project in 2023 inside Titmouse’s tabletop role-playing game (TTRPG) room and quickly spiraled into something stranger, funnier and more ambitious than anyone planned. Helmed by Titmouse Founder and President Chris Prynoski and Chief Creative Officer Antonio Canobbio, along with a rogue’s gallery of creatives, the game blends the studio’s love of old-school tabletop with its unhinged aesthetic. It’s the next chapter in Titmouse’s evolution, bringing their signature chaos into the world of tabletop games.
“We created this game to bring people together over laughs, mayhem, and a little controlled chaos,” said Prynoski. “It’s all about cutting loose, embracing the ridiculous, and making memories — fuzzy or not.”
About DD&D: A light RPG for chaos gremlins and comedy nerds alike, the game is equal parts fantasy quest, party game, and collaborative trainwreck. Players take on the roles of unpredictable anti-heroes like bard dropouts, goblin stoners, and fallen wizards, diving headfirst into absurd quests powered by their wits, storytelling chops, and chaotic energy. Whether you’re sipping whiskey, smoking air, or sticking to soda, gameplay is fast, loose and hilariously deranged. The deeper you go, the weirder the world gets — rewarding absurd decisions and wild improvisation over logic or strategy. It’s not about winning; it’s about creating the most deranged story at the table.
Choose from 12 absurd Classes like the Beerbarian, Weed Wraith, Whiskey Wizard or Druid of the Flower — each with a base stat profile, two attacks, a Special Skill and a Unique Trait. Customize your delinquent with Equipment (permanent buffs or debuffs) and Items (one-time-use chaos), then dive into combat by rolling the signature d12 to summon monsters like Meat Man, The Cough Fiend, or the surprisingly chill Friendly Ooze. The longer you survive, the more chaotic — and ridiculous — the monster pile becomes.
“We didn’t want balance. We wanted bedlam,” said Canobbio. “This game is about encouraging the worst possible decisions for the best possible time.”
The creators developed the game to thrive on collaborative storytelling and absurd improvisation, not strategy. It’s easy to pick up, perfect for game nights, con hotel parties, one-shots, or as a warm-up to longer campaigns. Visually, the game is an animated fever dream featuring original artwork from countless long-time Titmouse collaborators including Pendleton Ward, Phil Bourassa, Matt Furie, Christy Karacas, SKINNER, and other cult-favorite artists from the Titmouse multiverse.
Inside the box:
- A zine-style Game Master guide packed with quest prompts, faction lore, optional “House Chaos” rules, and DIY mechanics that reward ridiculous behavior, punish logic and favor storytelling over math
- Pre-generated Delinquent character sheets featuring off-the-wall archetypes like the “Dwarven Hypeman” or “Witch Who Thinks It’s Her Birthday”
- Custom adversary and item cards that introduce everything from “Magic Edibles of Doubt” to “Cranky Talking Furniture”
- Optional substance prompts that can be swapped for dares, jokes or purely fictional play
Key Features:
- Designed for 3–8 players, ages 17+.
- Sessions last 1–3 hours, with replayable mayhem baked in.
- Fully sober-friendly; play drunk, high or bone-dry. The only thing required is creativity.
- Built for laughter, not combat, but there’s plenty of both.
Drunkards, Druggies & Delinquents will be available for pre-order at titmousestuff.com, where you can find all kinds of goodies inspired by the studio’s work.
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